Final Kroenke: A Game About Stan Kroenke

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Like many folks in St. Louis, I was pissed off by the NFL and Rams owner Stan Kroenke earlier this week. Losing the team, trashing the city, all that stuff. I thought about making a blog post but plenty of people have written rants that are better than anything I’d come up with.

So instead I made a game about it, Final Kroenke. It’s free and playable in your browser. It should even work on your phone but because of a lack of keyboard keys, a couple things can freeze the game: trying to use items on enemies or trying to use the “Money” or “Coaching” skills before you level up and learn them.

Enjoy!

PLAY FINAL KROENKE BY CLICKING THIS LINK
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Announcing My Next (Full) Game, 26 gy

So, now that The Closer: Game of the Year Edition is out (go play it!!!), and I’ve patched up all the major bugs that have been reported so far, what’s next? That’s a good question and, fortunately, I already have an answer for you. My next game is in a very early state, but far enough along that I plan to live demo it in a couple weeks and think it’s fair time to announce it, so here goes.

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First off, this is not a follow-up to The Closer. I am going in a completely different direction with this project, eschewing wacky comedy for atmosphere and horror. But if you like the silly stuff and have no interest in anything else, don’t worry! I’ll still be doing dumb single-day projects like The Ascension of Randy Choate too. But that’s enough in the way of disclaimers.

Now I’m going to talk about 26 gy.

If you follow me on twitter, you’ve probably heard me sing the praises of Final Fantasy VIII, relative to the Final Fantasy series and even jRPGs in general. I’ll write an overlong, in-depth post about this eventually but what I love about VIII is how it plays with the most fundamental gameplay loops of the RPG–earning experience points and leveling up. Killing monsters for XP is secretly counter-productive and grinding for levels can make the game almost unbeatable. It’s entirely bizarre and works with the (equally bizarre) themes of the game.

I wanted to do something similar.

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26 gy is a horror/RPG in which you do not gain levels. You lose them. At the beginning of your game, your character suffers a lethal dose of neutron radiation which leaves them in the “walking ghost” phase of acute poisoning. She is going to die and cannot be saved, but for the moment she feels just fine.

Your character (there will be three options to start) is recruited to explore a mysterious labyrinth beneath the military base where the radiation accident occurred. You believe that this labyrinth is somehow connected to the accident and the experiments you were running when it occurred, so you agree to investigate. After all, you have nothing left to lose.

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With every hour you are in the labyrinth (represented by one game minute) you lose a level. Your stats are decreased in kind, and you are one hour/minute closer to death. There is no extending the time limit, there is only descending deeper into the labyrinth so that you will learn as many of its secrets as possible before the radiation poisoning runs its course.

There’s more to the story–a  lot more, and I hope to make the narrative the major draw, since the gameplay systems are (intentionally) oppressive–but that’s all I’m going to say about it since I want players to discover the mysteries of the labyrinth and its monsters for themselves.

Monsters? Yes, unlike The Closer, this is an RPG. Right now, it uses the standard RPG Maker battle system (which is the early Dragon Quest battle system FWIW) but in the coming months I’ll be playing around with other options. Killing monsters earns currency, which can be exchanged for items or indulgences from the mysterious stranger who appears throughout the labyrinth. These will serve to offset the stats lost by the slow level drain.

26 gy is, though, above all a horror game. But not the kind full of jump scares and gore. The monster that is going to kill you isn’t hiding behind a corner, in a closet, or even really in the next random battle. It is the poison inside of you; there’s no finding it but there’s also no escaping it. The clock in the corner will always tell you how much time you have in the winding, unnatural dark hallways of the labyrinth.

Again, all of this is in a fairly nebulous stage. The art style–which I hope invokes the stark abstract nature of C64 and black-and-white PC games–is probably the only thing set in stone. I’m not much of an artist, so I gotta go as simple and abstract as possible.

Despite that, I wanted to get it out there. I work fast, and I expect 26 gy to be done by the holidays (what a cheerful holiday title) though I’m not sure when I’ll release it. But for now, if you happen to be in St. Louis and want to attend a video game convention, I’ll be demoing the early build of 26 gy at Pixelpop Fest.

And if you want to see my other stab at horror, check out my novella, Room 127 for an idea of how I handle more serious and grim subjects. I’d like to think I can do more than tell dumb jokes!

The Closer: The Official Trailer

Do you like trailers? Are you the kind of person who doesn’t believe something is real until you see it on YouTube? Has the magic worn off between you and still pictures, and now you need something more exciting, like video, to really get you excited?

Well, I have good news for all of you! Presenting the first official trailer for 2015’s most anticipated free RPG Maker adventure game about baseball for Windows PCs, The Closer: Game of the Year Edition.

Stay tuned for more information and probably some kind of website in the near future.

(Music by Jenny Gibbons )

Announcing The Closer: Game of the Year Edition

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If you’ve been following my World War K series, I should probably start with an apology. Ever since the Kansas City Royals made it to the World Series, it’s been hard to stay motivated. But that’s not the only reason I haven’t made a post every week, or why the posts have been shorter.  The truth is, I’ve been working on something else.

That something else is The Closer: Game of the Year Edition

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What The Fuck Is This?

The Closer: Game of the Year Edition is a computer game, made (almost) exclusively by me. Because I like to do dumb things with my free time. Because I spend most of my not-free time doing boring, not-dumb things like being a lawyer.

This Looks Like It Is Made In RPG Maker!

That is because it is.

But RPG Maker Games Are Terrible!

To The Moon is pretty great, right?  Well, this isn’t To The Moon. To The Moon is touching story about death and regret. This is the tale of a young relief pitcher who gives up the winning run in game 6 of the World Series and goes on an epic quest to regain his confidence before a decisive game 7.  Along the way, he encounters bar trivia contests, Japanese PC games, pop-Marxist philosophy, and existential terror. In no particular order.

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Is This A Joke?

No, this is not a joke. Well, yes, it is a joke. But I am making this game. So it’s not a joke.

Seriously?

Listen, I know that Barkley: Shut Up and Jam: Gaiden worked through a lot of the same ground I’m traversing here.  Barkley is fantastic and I won’t pretend I wasn’t inspired by it. But I’m a baseball fan, and I wanted to make a game about baseball. And when it’s done I will be giving this away for free, so stop complaining.

This Will Be Free?

There are a good number of likenesses and trademarks and art assets from MLB used in this game that, heh, I haven’t exactly negotiated.  While I am fairly comfortable in asserting that this is all parody, within the fair use exemptions that can go along with that, I’m not dumb enough to try and profit off of this. When this is done, it will be released for free with permission to upload it or whatever else you might want to do with it elsewhere.

How Can I Play It?

Unfortunately, as of now, the most updated version of RPG Maker only lets you play games on Windows PCs.  Supposedly Android middleware is coming, but I will believe it (and do a port) when I see it.

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So What Kind Of Game Is This?

While I’m using RPG Maker–mostly because I’m far more interested in writing than programming–The Closer: Game of the Year Edition is more of an adventure game. Or maybe you’d call it a visual novel.  There are battles, there are Game Overs, but for the most part it’s not about those things. It’s about the story. And the choices you make. And jokes.  Featuring:

  • Multiple party members, almost all of which have their own unique “fighting” style, including pitching, debate, and Sabermagics
  • Something resembling branching story lines
  • Music by Jenny Gibbons (Check out The Closer’s Entrance – as well as her other work – on Bandcamp)
  • Lots and lots of words, so if you’ve enjoyed World War K or any of my other writing, you should check this out.

But It’s Hard To Make A Funny Video Game!

Oh god, I know. It’s almost impossible to control precise timing in video games, which strips out a ton of the nuance in comedy.  Truly funny video games are few and far between, but that’s not going to stop me from trying because this is more for my own amusement than anything else.

These Screenshots Look Rough!

Yeah, a good amount of the pixel art is stuff is modified from the RPG Maker package or hastily made myself.  The battle screens are pasted together by, again, me.  The maps could clearly I am not particularly skilled at art. It could get better before release.  Honestly, it might not get better before release.  I am aware that I am not the best artist.

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So What Is The Story?

Game Six of the World Series.  Ninth inning.  St. Louis at New York, with New York up 3-2. One strike away from winning the World Series, the closer for New York gives up a monstrous home run (and the lead) to reigning NL MVP Carlos Rodriguez.  After the game, he realizes that his dominating slider has turned into an easily-hittable meatball.  With less than 24 hours until Game 7, he needs to learn a new pitch before the next inevitable Game 7 showdown against Rodriguez.

But How Does He Know He Will Have To Face Rodriguez In Game 7?

Buddy, it’s call dramatic license.

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So, When Is This Releasing?

I’m glad you’re asking this question because it means that you’re interested. The Closer: Game of the Year Edition will be released in 2015. Yeah, that’s not a well-defined time. That’s because I don’t know how long this is going to take.  A good portion of it is already done, and (mostly) bug-free.  Halfway?  Probably a bit more than that. Depends on how deep this rabbit hole is going to go.

You Don’t Know When It Will Be Done? Why Are You Announcing This?

Hey, watch it with the hostility.

Basically, I want to talk about this game. I want another thing to post about, and a reason to post more about video games in general. The Closer isn’t a very traditional video game, unless you consider  jokes-instead-of-gore Corpse Party a traditional video game. Developing something myself, as unconventional as it might be, gives me an excuse to make posts about video games.

You’re Not Doing A Very Good Job Of Selling This Game.

Oh, I know.  This is an RPG Maker game made by someone who is a writer, not a game designer or an artist. I’m well aware of all the caveats that have to go with a project like this.

But this is a game where Slovenian philosopher Slajov Zizek can get into a debate about feminism with an elevator operator to infiltrate Twitter headquarters.

So, c’mon, you’re curious.