In Defense of Very Slow Movement Speed: Everybody’s Gone to the Rapture

Tuesday marked the release of Everybody’s Gone to the Rapture, the latest game from Dear Esther developers The Chinese Room. I’ve already finished it. If you’re into this sort of game–narrative heavy, puzzle-free adventure games, derogatorily called “walking simulators”–I can’t recommend it enough. It’s easily the best game I’ve played in the genre.¬†Rapture is to Dear Esther what Journey is to Flower.
The entire game is the exploration of a suddenly-empty British village, finding clues and watching ethereal glimpses into the lives of the departed inhabitants. I won’t say any more, because uncovering the mystery (to the extent you can) is part of the reason to engage with the game. The last thing I’d want to do is spoil that.

If you don’t like this kind of game, at least check out the soundtrack on Spotify. It’s so good that there is a non-zero chance that I just love the soundtrack so much that it carried the entire game for me.

The release of Everybody’s Gone to the Rapture was, unfortunately, burdened by a strange bit of controversy regarding the walking speed of your main character. Across the board, reviewers complained that movement was terribly slow–even those who enjoyed the game. IGN called it ” a rate that seems to actively disrespect our time and patience.” If you check out the review, you’ll see this is now redacted because, unbeknownst to everyone playing the game at first, there¬†is an option to speed up walking. Allegedly, pressing R2 and holding it down will gradually ramp up walking speed. I did this on-and-off throughout the game and the effect isn’t dramatic (when it works, which is not indoors) so it’s not terribly relevant to the point I want to make.

You walk really slowly in Everybody’s Gone to the Rapture and that is okay.

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