My Apparently Annual Top 10 Games of the Year List – 2015

Last year, I hopped on the internet end-of-the-year zeitgeist by making a top 10 games of 2014 post. I’m not sure how many people care about my opinion–and probably far fewer do now, seeing that I had a sports game at #1 and a visual novel at #2–but hey, why not do it again? #content

I played a lot of video games this year, which is nothing new, but I also released my first game and contributed significant dialog writing to another. I’ll be releasing my second game in a few weeks, and another visual novel in collaboration with Woodsy Studio in the late spring. I don’t know whether any of this makes my opinion more or less valid, but working on games has certainly informed and changed how I approach them. Which is weird, because this list is probably way less eclectic than last year’s.

The Annual Disclaimer: A shitload of video games came out in 2015. More games that I wanted to play than in any year I can remember. There’s a lot I still haven’t gotten around to playing that I could see making it on this list: SOMA, Rise of the Tomb Raider, Just Cause 3, AC: Syndicate (yes), Axiom Verge, Nuclear Throne, and Pillars of Eternity, just to name a few off the top of my head.

I’m also leaving off MLB: The Show 16 to keep things interesting

And as usual, large gifs ahead.

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I Watched Saving Christmas So You Don’t Have To

I had a lot of expectations for Saving Christmas, the 2014 Kirk Cameron vehicle about reclaiming the holiday spirit. I thought I knew what it would be–a trite, sappy tale where secular nerds get owned by a Christian Gary Stu then everyone goes to an Evangelical rock concert. You know, basically a holiday Christmas themed God’s Not Dead. It’s not. Saving Christmas is something so much worse. It’s a film that makes the Atlas Shrugged trilogy look in comparison like a masterpiece of filmmaking and, maybe, even ideology.

No, really.

poster

Saving Christmas is not the film promised by this poorly-photoshopped poster. For example, nothing on this poster would indicate that the entire movie takes place at a single Christmas party–with the majority of it spent in a car parked outside said party. This poster shows a ton of action and movement, perhaps suggesting that Kirk Cameron will take drastic steps to save Christmas, like beating a teacher who says “Happy Holidays” with an oversized candy cane, but fails to demonstrate that the film is actually an entry in the My Dinner With Andre genre. Which is to say, it’s almost entirely a dialog between two middle-aged men.

But enough dancing around the candy-striped elephant in the room. Lets get this thing started.

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26 gy Update – Box Art and Trailer

A few months ago, I’d planned on releasing 26 gy by mid-December. It’s not out yet, so it’s update time.

A few things things kept me from my planned release. Jury duty and a brutal flu hit me at the same time and pushed me back. The closer my intended date got to Christmas, the more I wanted to wait a bit longer. 26 gy is hardly a holiday game and releasing while everyone is on vacation and playing big games sounds like a death sentence.

But here’s the good news! First up, I have official box art.

26GyCoverFull

Now, granted, there isn’t going to be a boxed version of 26 gy. It will be up on my itch.io page and (with any greenlight luck) Steam at a later date. But, hey, the industry keeps calling it box art so here we are.

Second, I have a trailer featuring a bit of gameplay and some of the original music. No official date yet–testing could take one week or three and I’m not ready to commit–but I can say it will be released in JANUARY. And this time I mean it.

I’m also returning to this damn blog, which I’ve largely neglected over the last month. Not only was I trying to make up for lost time with 26 gy, I was playing a lot of Fallout and I let that take away from blog-time rather than dev-time. So even if you’re more interested in my jokes, baseball, or video games thoughts rather than a low-fi horror game, I’ll have stuff for you here!