26 gy Update – Box Art and Trailer

A few months ago, I’d planned on releasing 26 gy by mid-December. It’s not out yet, so it’s update time.

A few things things kept me from my planned release. Jury duty and a brutal flu hit me at the same time and pushed me back. The closer my intended date got to Christmas, the more I wanted to wait a bit longer. 26 gy is hardly a holiday game and releasing while everyone is on vacation and playing big games sounds like a death sentence.

But here’s the good news! First up, I have official box art.

26GyCoverFull

Now, granted, there isn’t going to be a boxed version of 26 gy. It will be up on my itch.io page and (with any greenlight luck) Steam at a later date. But, hey, the industry keeps calling it box art so here we are.

Second, I have a trailer featuring a bit of gameplay and some of the original music. No official date yet–testing could take one week or three and I’m not ready to commit–but I can say it will be released in JANUARY. And this time I mean it.

I’m also returning to this damn blog, which I’ve largely neglected over the last month. Not only was I trying to make up for lost time with 26 gy, I was playing a lot of Fallout and I let that take away from blog-time rather than dev-time. So even if you’re more interested in my jokes, baseball, or video games thoughts rather than a low-fi horror game, I’ll have stuff for you here!

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