From the lamp, I run straight down the stairs on the left, past a crazed huntsman. He notices me but doesn’t have time to attack. He’ll follow me, so I just keep sprinting. I veer left again down another set of stairs. There I find two monstrous creatures with a hammers where their hands should be. I roll around them, only briefly slowing down if my stamina is drained. Past them I find an elevator which takes me to a bridge full of more bloodthirsty huntsmen. If I just start crossing the bridge and retreat, a giant fireball–a trap meant to wreck me–will clear most of them from my path. Once the fireball has passed, I juke around any enemies who survived the blast of flames. At the end of the bridge stands another hammer monster. I wait to see where he’s going to attack and I roll around him in the other direction. There’s a huntsman with a shield behind me after I dodge so I still can’t slow down to take in the scenery. Instead, I head for the branch to the left, up another set of stairs, and find my destination: a door made of fog.
Over a year later, I still remember the path to Father Gascoigne in Bloodborne. Every turn, dodge, and trap is etched into my mind from the dozen or so times I ran the obstacle course the first time I played the game. Gascoigne is the first major challenge of Bloodborne. He’s a highly mobile boss who transforms midway through the battle into a furiously aggressive monster. For a beginner, he serves as a bottleneck, forcing players to learn how to parry with your offhand weapon, a mechanic that becomes increasingly important as the game goes on. Mastering that mechanic makes Gascoigne relatively simple (and there’s a hidden item that can assist as well) but for a lot of people, including me, he’s the first major roadblock in Bloodborne.
The difficulty of Gascoigne makes the run above all the more important. Learning to beat Gascoigne means studying his attack patterns and practicing how to counter them. And, like many Bloodborne bosses, fighting him often feels like beating your head against a wall until it finally breaks. Anything that gets in the way of trying the boss again is a frustration, so it is a relief to run to the fight without being forced to deal with enemies along the way.