Bad Games Played Badly Report – The Sopranos: Road to Respect

One hour into The Sopranos: Road to Respect and I was already pining for the relatively fun days of The X-Files: Resist or Serve. I had a lot of negative things to say about the adventures of Fox Mulder and Dana Scully in low-poly land and the game was fundamentally broken, but I was never bored and the game never made me feel bad. That’s more than I can say for Road to Respect.

To start, a caveat: unlike The X-Files, I don’t have a ton of familiarity with The Sopranos. I’ve seen a few episodes, I know the basic themes and several of the characters, but I’m hardly invested in the show or the universe. I didn’t have HBO during the first couple of seasons, and by the time I had access to The Sopranos I was already too jaded about the series to really adopt it. I can be destructively contrarian about shows, movies, and games that win universal appeal. Once I’ve heard enough praise about something, I start to lose interest in it. I’m usually far more intrigued by something that everyone says is terrible… Which may explain this current project of playing bad games. My opinion of The Sopranos as a television show, however, has little bearing on my opinion of the game because if I was a fan I’d probably only hate it more.

This is gonna go well

This is gonna go well

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Bad Games Played Badly Report – The X-Files: Resist or Serve

First up on my tour of bad licensed games, I turned to a license that was dear to my heart: The X-Files. When I was a kid, X-Files was my favorite show on TV. I never missed an episode. Having been too young to appreciate Twin Peaks when it was first on the air, X-Files was my first exposure to a series with a continuing, long-running mystery with plots that (sometimes) carried over between episodes. For a sci-fi/horror show it had remarkable production value, two incredibly likable leads, and great (if a little schizophrenic towards the end) writing.

Going back to watch the early episodes of the X-Files reveals that they’re a little dated by today’s standards, but that’s hardly a significant knock against the show. The core mystery still holds up, and it’s one of the few shows of its type ever to hit more than miss with its monster-of-the-week episodes.

The X-Files: Resist or Serve for the Playstation 2 released in 2004, two years after the end of the show. That probably explains why I never played it, because the last couple seasons soured me enough that I wasn’t in a huge hurry to revisit the series. But for the start of my series, I thought I should take up a licensed game that I could really meet on its own terms. As a fan of the TV show, I’m presumptively the audience for Resist or Serve, which means I might enjoy it more, but also could be more critical of its missteps.

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Those things didn’t matter, because The X-Files: Resist or Serve is not a good game.

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Explaining My New Venture, BAD GAMES PLAYED BADLY

Everyone knows the tale of E.T. for the Atari 2600. The film took the world by storm and Atari rushed to develop a licensed game to ride the coattails of its success. Atari spent millions acquiring the rights, churning out a game in under six months, and printing out as many copies as possible. It was supposed to be a smash hit but the game was bad and poorly tested, so instead it was an expensive failure that became the figurehead of an industry-wide crash.

Mulder, it's a bomb!

Mulder, it’s a bomb!

While E.T. was a disaster, video game companies kept coming back to the same idea: strap a successful license onto a bad game and the bad game will sell tons. They were probably right, at least up to a point, because the history of video games is littered with mediocre-to-awful licensed brawlers, shooters, adventure games, and action/platformers. There are games based on The Sopranos, CSI, Prison Break, Rocky, Jaws, The Godfather, Deadliest Catch, The History Channel, and Reservoir Fucking Dogs. Among others.

And X-Files.

And X-Files.

So I’m going to be streaming them. And writing about them.

I’m doing this for a lot of reasons: to promote my own upcoming game, to learn from the mistakes made by sloppy or bad games, to make gifs to post to twitter, to indulge in masochism, and because a lot of these games are dirt cheap these days. After all, like E.T. they were probably produced well in excess of demand.

I’ve already started up with X-Files: Resist or Serve as you might guess from the gifs I’ve interspersed throughout. And I already have a few more games lined up after that. It will be mostly a mixture of PS2/PS3 titles, but I have all sorts of systems available if I stumble upon the right game. If you’re interested in following me live, my efforts can be found at twitch.tv/RedbirdMenace but there will be gifs posted on twitter after each session, and write-ups here (probably with video) as I go along.

I do not remember this episode

I do not remember this episode

I don’t have a microphone yet, so for the moment the streams won’t have commentary. But I’m looking to maybe expand into doing commentary as well, and for now it’s all the easier to hear the bad voice acting. Generally, I will be playing blind but, in full disclosure, I will not stop myself from using in-game cheats to complete games with restrictive save points if they’re available. No one wants to watch me beat my head against a wall forever, and I’m more interested in seeing all the terrible content rather than the challenge. I’ll

Games up ahead will (probably) include The Sopranos: Road to Respect, Star Trek (starring Zachary Quinto), 24, and others! If you have any requests, feel free to let me know.

And God help me.

The Closer: The Official Trailer

Do you like trailers? Are you the kind of person who doesn’t believe something is real until you see it on YouTube? Has the magic worn off between you and still pictures, and now you need something more exciting, like video, to really get you excited?

Well, I have good news for all of you! Presenting the first official trailer for 2015’s most anticipated free RPG Maker adventure game about baseball for Windows PCs, The Closer: Game of the Year Edition.

Stay tuned for more information and probably some kind of website in the near future.

(Music by Jenny Gibbons )

One Weird Trick to Writing Too Many Words About Duke Nukem 3d

Duke Nukem 3d was released for the Playstation 3 and Vita last week–free for PS+ members–and it caught me totally off guard. I’d forgotten that anyone really cared about Duke Nukem anymore.  I certainly didn’t think that, in the wake of the abysmal Duke Nukem Forever, there would be enough fond memories of the franchise to port even the best-regarded installment to the goddamned Vita.

I don’t have a ton of great memories from Duke Nukem 3d.  I’ve always been more of a console gamer, which means that I missed the Duke zeitgeist.  It also means that I first played the game on the N64. Feel free to write off all my opinions for this reason. I don’t really care; I played the PC version a year later and nothing of value was really lost in the port.

Less important than the platform was the timing. Since my first experience with Duke Nukem 3d was the N64 port, I came to the game a year and a half after it was released. And that was a year too late. Duke Nukem 3d was a product of a very specific time in pop culture and video game development and there was really no going back.

Duke Nukem 3d was released in January of 1996.  At the time, it was the zenith of FPS development. It was the natural progression from Wolfenstein 3d to Doom to Hexen and all sorts of other similarly-designed titles. Duke specifically used the Build Engine, which improved upon Doom Engine/id tech 1 to allow for better “faking” of three dimensional space.  The Build Engine was a hell of an achievement for its day.  The only problem? Quake released five months later.

Quake, unlike Duke Nukem and other Build Engine games, featured actual 3d rendering and processing. I can’t overstate how much of an effect Quake had on everything that came afterwards. If you want to know how important the Quake Engine was, just look at this chart.

In a lot of ways, Duke Nukem was made obsolete less than six months after it was released.  Sure, more Build Engine games were released (Blood, Shadow Warrior) but the 2.5d shooter was dying.  If you didn’t catch Duke before you tried Quake, you were in for a bit of a disappointment.

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A Defense of Assassin’s Creed: Unity

Last week, horror legend John Carpenter called Assassin’s Creed: Unity his #1 game of the year over on GiantBomb. He didn’t give an explanation and the guys at Giant Bomb didn’t ask for one because, c’mon, he’s John Carpenter.  If John Carpenter is even willing to entertain the idea of doing a top video game list, you don’t question the dude.

At the time, I commented that it would be excellent support if I ever decided to write a defense of AC: Unity. After all, between The Thing, They Live, Escape From New York, and Big Trouble in Little China, John Carpenter has (indirectly) been more of an influence on video game narratives and tropes than…well…anyone in film. He wrote, directed, and even did the music for the films that influenced games the most, so the guy is owed at least some deference.

I didn’t actually think I would write a defense of AC: Unity, but here I am. The idea stewed in my head long enough that I convinced myself that it was something I should do. So here it goes.

twokills2

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One Way or the Highway: MMOs, Dota, and Metagames

I played my first MMO this year. I don’t know what came over me. This was shortly after finishing Lightning Returns and I wanted to play a good Final Fantasy game (as opposed to a good Valkyrie Profile game). Lots of people were saying that FF-XIV: A Realm Reborn wasn’t just a good MMO, but accessible to beginners.  The PS3 version was cheap on PSN and could be flipped into a PS4 account with little effort. So I went for it.

There are a few reasons I had never played an MMO before 2014.  As I’ve written before, I’m not much of a PC gamer. I don’t like mouse/keyboard as a control scheme for anything other than strategy games and I prefer to work on a laptop. Socializing is the last thing I want to do when playing games, so I didn’t have any interest in the chat room aspects of MMOs.  And I don’t like paying subscriptions.

Abyss

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A Top 10 List of 2014 Games, Because The World Totally Needs Another One of Those

I already know what my 2015 Game of the Year will be, because I put it in the title. But what about 2014? I feel silly doing a top 10 list, because the idea is so overplayed and the internet is so full of lists that I might as well be throwing a stone into a giant pile of similarly-sized and otherwise unremarkable stones.  However, now that I’m trying to make a game and half-heartedly market it, I thought it might be a good idea to give everyone an idea of what I like.  And the more I thought about it, the more I realized that my top 10 list would be scattershot enough that I doubt there is another exactly like it.

For a lot of folks, 2014 was a disappointing year.  Some games were delayed. Others should have been.  Buggy and underwhelming releases abound.  I’ve seen several people comment that it was hard to even come up with 10 games to put on a top 10 list.  I didn’t have that problem, but I guess I’m not picky.  Or maybe I’m just weird.  Sure, AC Unity had a shitty framerate.  Driveclub and Master Chief Collection were broken.  Watch_Dogs fell so short of the hype that I almost forgot it existed while I was coming up with this list. But for the most part, those weren’t games I cared about that much anyway.  But in the end, I thought 2014 wasn’t too bad.  So here are my top 10 games of the year.

Disclaimers:

There are a lot of games I simply didn’t play this year that might have made it onto the list, based on what I know about them.  I haven’t even touched Tropico 5, The Evil Within, Alien Isolation, Civilization: Beyond Earth, Titanfall, Sunset Overdrive, Divinity: Original Sin, and D4 because either I didn’t have time or didn’t have the proper platform (a better PC or Xbox One).

Of special note here is Far Cry 4, which I am now a few hours into.    The opening missions were fun and I’ve heard it’s mostly just more Far Cry 3, which sounds great me. If you disagree with any of my picks, just replace it with Far Cry 4.

Beware, large gifs ahead.

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Announcing The Closer: Game of the Year Edition

ankiel

If you’ve been following my World War K series, I should probably start with an apology. Ever since the Kansas City Royals made it to the World Series, it’s been hard to stay motivated. But that’s not the only reason I haven’t made a post every week, or why the posts have been shorter.  The truth is, I’ve been working on something else.

That something else is The Closer: Game of the Year Edition

namechoose

What The Fuck Is This?

The Closer: Game of the Year Edition is a computer game, made (almost) exclusively by me. Because I like to do dumb things with my free time. Because I spend most of my not-free time doing boring, not-dumb things like being a lawyer.

This Looks Like It Is Made In RPG Maker!

That is because it is.

But RPG Maker Games Are Terrible!

To The Moon is pretty great, right?  Well, this isn’t To The Moon. To The Moon is touching story about death and regret. This is the tale of a young relief pitcher who gives up the winning run in game 6 of the World Series and goes on an epic quest to regain his confidence before a decisive game 7.  Along the way, he encounters bar trivia contests, Japanese PC games, pop-Marxist philosophy, and existential terror. In no particular order.

allisdarkness

Is This A Joke?

No, this is not a joke. Well, yes, it is a joke. But I am making this game. So it’s not a joke.

Seriously?

Listen, I know that Barkley: Shut Up and Jam: Gaiden worked through a lot of the same ground I’m traversing here.  Barkley is fantastic and I won’t pretend I wasn’t inspired by it. But I’m a baseball fan, and I wanted to make a game about baseball. And when it’s done I will be giving this away for free, so stop complaining.

This Will Be Free?

There are a good number of likenesses and trademarks and art assets from MLB used in this game that, heh, I haven’t exactly negotiated.  While I am fairly comfortable in asserting that this is all parody, within the fair use exemptions that can go along with that, I’m not dumb enough to try and profit off of this. When this is done, it will be released for free with permission to upload it or whatever else you might want to do with it elsewhere.

How Can I Play It?

Unfortunately, as of now, the most updated version of RPG Maker only lets you play games on Windows PCs.  Supposedly Android middleware is coming, but I will believe it (and do a port) when I see it.

onestrikeaway

So What Kind Of Game Is This?

While I’m using RPG Maker–mostly because I’m far more interested in writing than programming–The Closer: Game of the Year Edition is more of an adventure game. Or maybe you’d call it a visual novel.  There are battles, there are Game Overs, but for the most part it’s not about those things. It’s about the story. And the choices you make. And jokes.  Featuring:

  • Multiple party members, almost all of which have their own unique “fighting” style, including pitching, debate, and Sabermagics
  • Something resembling branching story lines
  • Music by Jenny Gibbons (Check out The Closer’s Entrance – as well as her other work – on Bandcamp)
  • Lots and lots of words, so if you’ve enjoyed World War K or any of my other writing, you should check this out.

But It’s Hard To Make A Funny Video Game!

Oh god, I know. It’s almost impossible to control precise timing in video games, which strips out a ton of the nuance in comedy.  Truly funny video games are few and far between, but that’s not going to stop me from trying because this is more for my own amusement than anything else.

These Screenshots Look Rough!

Yeah, a good amount of the pixel art is stuff is modified from the RPG Maker package or hastily made myself.  The battle screens are pasted together by, again, me.  The maps could clearly I am not particularly skilled at art. It could get better before release.  Honestly, it might not get better before release.  I am aware that I am not the best artist.

hanging

So What Is The Story?

Game Six of the World Series.  Ninth inning.  St. Louis at New York, with New York up 3-2. One strike away from winning the World Series, the closer for New York gives up a monstrous home run (and the lead) to reigning NL MVP Carlos Rodriguez.  After the game, he realizes that his dominating slider has turned into an easily-hittable meatball.  With less than 24 hours until Game 7, he needs to learn a new pitch before the next inevitable Game 7 showdown against Rodriguez.

But How Does He Know He Will Have To Face Rodriguez In Game 7?

Buddy, it’s call dramatic license.

comeatme

So, When Is This Releasing?

I’m glad you’re asking this question because it means that you’re interested. The Closer: Game of the Year Edition will be released in 2015. Yeah, that’s not a well-defined time. That’s because I don’t know how long this is going to take.  A good portion of it is already done, and (mostly) bug-free.  Halfway?  Probably a bit more than that. Depends on how deep this rabbit hole is going to go.

You Don’t Know When It Will Be Done? Why Are You Announcing This?

Hey, watch it with the hostility.

Basically, I want to talk about this game. I want another thing to post about, and a reason to post more about video games in general. The Closer isn’t a very traditional video game, unless you consider  jokes-instead-of-gore Corpse Party a traditional video game. Developing something myself, as unconventional as it might be, gives me an excuse to make posts about video games.

You’re Not Doing A Very Good Job Of Selling This Game.

Oh, I know.  This is an RPG Maker game made by someone who is a writer, not a game designer or an artist. I’m well aware of all the caveats that have to go with a project like this.

But this is a game where Slovenian philosopher Slajov Zizek can get into a debate about feminism with an elevator operator to infiltrate Twitter headquarters.

So, c’mon, you’re curious.

 

 

 

 

 

 

MLB The Show – World War K: Trust The Plot Twist

15header

Start from the Beginning – Episode 1: The History of the First Base War

Previous Episode: All Stars and aWARs

As July came to a close, everything was going according to plan for the alt-2014 Royals.  Following the all-star break, the team went on a dramatic winning streak, pulling well ahead of the AL Central.  The core of the offense–Hosmer, Burrell, Holliday, and Gordon–were finally firing on all cylinders.  Meanwhile, Strike-O-Matic, Carlos Martinez, Kyle Zimmer, and Bartolo Colon routinely provided quality starts and saved the shaky bullpen from overexposure.  It was starting to look like the Royals wouldn’t have any problem cruising to the playoffs.

standings

It seemed as though Strike-O-Matic and Pat Burrell didn’t have much to worry about as the trade deadline approached.  But then one morning, shortly before a press conference to honor him for yet another MLB Rookie of the Week award, Strike-O-Matic injured himself by trying to iron his shirt while he was wearing it.  Of course, he was a machine, so this wasn’t really a problem.  He just needed to repair the damage to his artificial skin and reboot.  But in the process of restarting his internal computer, Strike-O-Matic regained all of the memories he had lost during the time travel process.

After all, Strike-O-Matic had been sent back from the post-apocalyptic future of 2099 to work with Mike Trout and the Angels to save baseball.  He had only recruited Pat Burrell and joined the Royals after a memory malfunction. No one assumed this was a problem, since it shouldn’t have mattered which team Strike-O-Matic helped to win, as long as it both changed history and stopped the robot masters.  But when Strike-O-Matic’s internal computer rebooted, he remembered a terrible truth.

beepbeeptheyactuallywin
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