NBA 2k14 – Quantum Hoop Episode 7: Motor City Showdown

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Hey kid, sorry about your disease.
Now wear this clown nose.
Really?
Really.
This is humiliating.
But I am suddenly scoring a ton.
You’re really kicking ass, kid. Let’s go out on the town.

couch2

Oh god…
That was a worse decision than the clown nose.
Pull it together, Sam! Your first game against Jackson Ellis is almost here!

Justdetroit

Are you ready for what you have to do?
Don’t you worry, after what he did to me in the draft showcase…
I’m going to destory Sam Beckett Jr.
That’s what I like to hear.
I don’t get it. Why is all this so important?
You’ve gone to a lot of trouble to make sure everything goes right on March 29.
What is this about? Money? Power?
Oh, nothing so simple.
This is about freedom. Opportunity. Justice. The founding principles of this country.
So some deep shit?
Everything went astray, Jackson.
This is not the world our fathers built for us.
It isn’t?
Listen to me, Jackson.
Our time is fleeting on this planet.
We are born, we die, and we fade away.
I ain’t gonna fade away.
You’re missing the point, Jackson.
In the end, all we have is what we have left for those that come after.
And I intend to return the world to the way it should be.
Oh, like Katniss standing up to the Capitol?
Uh… Yes. Exactly like that.
But that was undermined by the actions of the–
Quiet! I haven’t read the books. I’m only watching the movies.
That’s a shame.
I don’t have many people to talk to about the books.
Everyone else in the locker room is the same way. Just waiting for the movies.
My time is valuable. I’m trying to change the world.
Yeah, but do we really want the world changed by someone who doesn’t read?
I read!
It’s just mostly nonfiction.
That’s what they all say.
You don’t even know me!
Yeah, I bet it’s hard to read what with you being all up in the shadows all the time.
Not good for your eyesight.
So, does that mean you’re gonna get some lights and let me see your face?
No. You’re not ready to understand yet.
Now you have a job to do. You must destroy Sam Beckett Jr.
Don’t worry. I look forward to it.

heading

So, Al, can you ask Ziggy 2.0 what the hell is up with the media these days?
What do you mean?
All they want to talk about is this game against Jackson Ellis.
It’s like they’ve forgotten about my illness or my clown nose.
Well, you remember ESPN, right? And how crazy it was there was 24 hour sports channel?
Yeah.
Now there’s ESPN, ESPN 2, ESPN 3, ESPN Classic, ESPN Deportes, ESPN After Dark–
ESPN After Dark? I don’t think my TV gets that one.
You have to be a member of the Bohemian Club to receive ESPN After Dark.
What’s on it?
You ever want to see a live feed from inside Derek Jeter’s bedroom?
They spy on baseball players?
Nah, Jeter is totally into it.
Anyway, this is all without even touching the Fox Sports networks.
And a million websites.
What does this have to do with everyone obsessing about me vs. Ellis?
With all these outlets, all competing, the media has a short attention span.
They can only focus on the immediate controversy, and forget about everything else.
Even a guy making up a disease?
You should be glad that the media isn’t looking into it more.
You could have ended up on NCIS: ESPN.

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NBA 2k14 – Quantum Hoop Episode 6: Beckett the Red-Nosed SG

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Holy shit look at all this free VC we have.
You should probably use it to become a useful player.
And buy a Hawaiian shirt.
What? No, why would I?

tropical

Damn it.
Hey, kid, you’re doing okay except your free throws are terrible.
Lay off Beckett, coach.
He can’t hit free throws because he’s suffering from Multiple Dystrophy.
What? No, I–
Yeah, and there’s no cure for Multi D.
It’s not even a real–
I don’t know how long he has.
Oh boy…

coaches office after the game

Kid, you should have told me about your disease.
How did this not come up in the pre-draft interviews?
Your story is an amazing tale of American ingenuity and dedication.
About that “disease”, there’s something you should know.
Thaddeus says that it affects the nerves and the muscles.
The fact that you can play basketball at all is amazing, especially after healthcare reform.
You know, coach, Thaddeus says a lot of things that aren’t true.
Maybe given the media attention surrounding your disease, we should change things up.
Oh god there’s media attention now?
I was thinking I’d increase your playing time.
Oh, well, in that case…

heading

Sam, what the hell were you thinking?
Are you really going to let this lie continue?
It’s gotten too big for me now.
And whose fault is that?
Thaddeus Young!
He’s a compulsive liar. He can’t help himself. But you…
I don’t know how else I’m going to get playing time.
So you’re going to pretend to have a disease that doesn’t exist?
This is going to end terribly, and you know it.
I only have to pretend until March 29, right? Then I leap out and–
And your son has to deal with the blowback of your terrible decision.
Because eventually people are going to find out.
I don’t want to mess things up for junior. But right now, I’m desperate.
We’re still not even sure what happens on March 29, Sam.
It’s a basketball game against the Pistons and Jackson Ellis. I’m pretty sure the 76ers have to win.
And I’m sure you’ve noticed that the 76ers are terrible.
The solution can’t be to lie about a terminal disease to get playing time!
I’m not lying. I’m just not correcting Thaddeus.
Oh, don’t get technical with me, Sam.
Al, I’m willing to do whatever it takes to bring this team together and win on March 29.
Anything, huh?

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NBA 2k14 – Quantum Hoop Episode 5: Thaddeus Explains It All

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Sorry, Beckett, but you won’t be getting any playing time without an injury.
Oh God! My ankle!
Get out there, Beckett.
You did this!
Great job, kid, maybe I’ll let you start the next game.
Just kidding.
Al, what do I have to leap out of here?
Something big is going to happen on March 29
Oh no, he knows about March 29!
Then you’re going to have to destroy him the next time you meet.

Inthecar

I know that March 29 is a long time away, but so far this season has been a disaster.
I can’t get playing time, my teammates are bad, and Jason Richarson hates me.
If leaping out of here depends on winning a game–
Don’t despair yet, Sam.
Have you forgotten about your VC?
Coach won’t let me forget about VC.
He says that the secrets of the universe are coded in the block chain.
Well, the good news is that in response to the server issues…
…we’ve received a bunch of codes for VC.

5000vc

We’re rich!
Relatively…
Finally I can upgrade this wardrobe.
I’ll get right on that.

tropical

Really funny, Al.
I think it’s an upgrade.
You know, my ex-wife loved Hawaiian prints.
Surely you can remember which one had such terrible taste?
It’s a good look on you, Sam.
Get me a better shirt.
Remember, we have to use VC to upgrade your abilities, too.
You still want me to waste it on more clothes?
…I guess not. Let’s look at upgrading my skills

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Gone Home: Remembering the 90s

The NBA 2K14 servers have been down. Or at least I think that’s what is going on. 2K Sports learned all the wrong lessons from Diablo 3 and Sim City and decided to launch a game that required a persistent internet connection to access single-player modes. It was dumb in those games and it’s dumb here and thanks to this brave terrible new world I couldn’t play any games or capture any screens this weekend. I still hope to update next Saturday, but it’s a long shot and I’ll probably be pushing into next week. The good news is that this all pushed me to spend more time on some other games, including one that is about as far from NBA 2K14 as possible: Gone Home.

I avoided Gone Home for a long time, for bad reasons that are probably still better than the reasons of most people who actively avoided Gone Home. As I’ve noted before, I don’t typically play a lot of PC-only games, with the exception of complex strategy/sim titles that can only work with a mouse and keyboard.  And I’ve never been a fan of adventure games. Not even the classics: Myst, King’s Quest, Monkey Island, The Longest Journey… They just aren’t my thing.  The only adventure games I’ve enjoyed are  999 and Virtue’s Last Reward, and those are really just visual novels with puzzles scattered about. I couldn’t tell you exactly what my problem is with the genre. Maybe I just spend too much of my real life wondering where to go and what to do with all these seemingly useless items in my inventory.

But what does this have to do with Gone Home? Gone Home isn’t an adventure game. Not in the traditional sense. There aren’t puzzles, the items in your inventory are keys and locker combinations, and there’s never any uncertainty about where to go “next”. You start the game in a house. You never leave the house. You go to every room and search every crevice because the story is hidden there–not the next item you need to advance. Still, the entire game was environmental exploration and that simply didn’t interest me. Not at first.

I picked up Gone Home because of the controversy. For a long time I admired Gone Home from afar because, while I had no interest in it, I think any work that pushes the borders of what a game is, and what a game can be about, is inherently worthwhile.  I just didn’t feel like playing it myself. But enough critics loved it, and there was a big enough backlash against it, that I figured I couldn’t ignore it anymore.

Here at the tail end of 2013, I was completely spoiled on the plot details of Gone Home before I even started. I knew what was coming. I knew this wasn’t a ghost story, at least not in any traditional sense, and I knew that the focal point would be teenage love rather than typical video game fare. That was fine by me.  I wouldn’t have given Gone Home a second thought otherwise, so I feel okay spoiling the hell out of it. There’s a new indie spooky first person adventure up on Steam or Desura approximately every twelve minutes so anyone who wants an indie spooky first person adventure can get plenty of them, and anyone who doesn’t should know that Gone Home is totally different and better for it.

Back to the controversy. Some people fucking loved Gone Home. Review scores are generally meaningless, but they prove a point here: The two biggest sites, Gamespot and IGN gave it a 9.5/10. Polygon awarded it 10/10, Giant Bomb 5/5. Their praise was effusive and remarkable for a story-based two hour adventure game. Naturally, as there is for any critically acclaimed media (especially video games) there was backlash. So-called “real gamers” were absolutely puzzled how anyone could love Gone Home so much, and a few latched onto the most backwards possible explanation:  a cabal of games journalists and feminists were using it to push an agenda, because the game featured female main characters, a non-violent storyline, and was ultimately a lesbian love tale. Or something like that. I honestly have no fucking clue what these people really think because you can never believe anything on the internet.

So I was curious.  Despite spoiling myself on most of the game, I was puzzled as to how Gone Home could evoke either absolute adoration or bitter hatred.  Could a game really tell a down-to-earth story well enough to be one of the best games of the year without any meaningful gameplay? And what about a simple romance between two teenage girls could possibly piss off so many people?  Maybe I’m just optimistic but I kinda thought we were at a point as a culture where “outcast girls fall in love” isn’t even a particularly subversive concept. So with all this in mind I played through Gone Home in one sitting, start to finish.

A decent amount of the praise given to Gone Home is based on its methods of storytelling, which may be the least interesting part of the game.  There are two ways in which pieces of the story are imparted to the player.  The first is through narration.  Sam, the sister of player-character Katie, reads various entries of her diary aloud as Katie explores the house.  It’s impossible to hear one of these segments start up without thinking of Bioshock’s audio logs, and that’s no accident.  Gone Home is the product of former Irrational Games developers, and Irrational spawned an entire generation of audio logs with Bioshock.  These segments are well acted and evocative, but the format’s been run so far into the ground that most audio logs now originate from China.

The rest of the story comes from scattered books, crumpled papers, notes, a handful of physical objects to pick up, and the environment itself.  While Gone Home is devoted to this brand of storytelling, it’s not new or unique.  Recall Myst, where the true nature of the brothers Sirrus and Achenar were revealed through their brand of interior decoration.  There were a number of areas in Bioshock that tried for a similar feel.  Or for a more recent example, there are a number of rooms in The Last of Us that manage to tell a simple story with nothing more than the placement of a few objects around the environment.

What about the story being told?  Well, that’s not particularly revolutionary either, at least not on its face.  A father deals with his PTSD through his writing. A mother considers infidelity. And a teenage girl finds love in her best friend.  If it were a book or movie, it might even be rote, though sincere and sweet.  On television, it’s a decent episode of My So Called Life.  In a game, though? There is nothing like it.

Gone Home is the first upmarket fiction game. In literature, “upmarket fiction” is a neologism used primarily in the publishing industry to describe a novel that does not fall into any particular genre–romance, science fiction, horror–but has mass-market appeal. Depending on how snobby you are, and how legitimate you think the term “literary fiction” is, upmarket fiction could be considered accessible literary fiction.  Think Jodi Picoult, Nick Hornby.

I honestly don’t know if I mean any of this as a compliment or an insult. Personally, I’m not a fan of most upmarket fiction.  But I am aware that it is incredibly popular.  It reaches across demographics and finds an audience with groups that aren’t interest in high art or genre storytelling.  There’s a place for endearing characters, personal drama, and emotional (if sometimes clunky) storytelling. And if games can do that, great. Despite what Gone Home‘s haters might think, upmarket fiction games aren’t going to suddenly flood the market, making all the sci-fi and horror titles disappear. And shouldn’t people prefer for games to reach a larger market with a first person adventure rather than facebook titles, Candy Crush, and Angry Birds?

Gone Home is an achievement. Along with other recent titles like Papers, Please, it breaks the shackles of genre on mainstream gaming.  That being said, I have mixed feelings about my time with Gone Home. 

It’s not easy for a game to tell a small, personal, character-driven story in the real world.  Interactivity is a big part of games, and there’s just not that much to do in a such a story. Either you shoe-horn in some awkward gameplay mechanic, or you write a visual novel, or you do what Gone Home did, and essentially make a game out of reading the story.  Requiring some kind of gameplay will inevitably hurt the narrative, unless the player’s active nature in the gameplay is part of the story, which I credit Papers, Please for capturing quite well.  And the narrative will limit the gameplay.

So as much as I admire what Gone Home has done, as a viewer I was left wondering whether I would have preferred to watch Show Me Love followed with playing a few rounds of Battlefield 4. That sounds crude, but both the gameplay and narrative experiences would have been superior.  There’s just one thing that kept me from taking such a reductive approach, and it’s where Gone Home shines the brightest.

Despite all the criticism I just laid out, I get it. I get why people love Gone Home. I particularly get why a ton of video game critics love Gone Home and it has nothing to do with The Homosexual Agenda, unless The Homosexual Agenda is kept in a Lisa Frank Trapper Keeper (which it probably is). It’s about nostalgia. Gone Home does something literally no game has ever done, and that is successfully tap into the deep, powerful sense of longing to return to a time and place we have a left behind.

Sure, games play with nostalgia all the time–nostalgia for other games. Just load up Super Mario World 3d and look at the eight bit Mario on the loading screen, or pop in Pokemon X and stare at a fully rendered Pikachu or something until you can vividly remember hiding under the covers with your flashlight and a Gameboy. Grand Theft Auto leaned into nostalgia for certain times and places with Vice City and San Andreas: 80s Miami and 90s California respectively. But those games didn’t represent those times and places as they really were, but as they were portrayed in film. Vice City didn’t actually evoke Florida in the wane of the Reagan years. It evoked Scarface and Miami Vice.

Gone Home captures a time–both a year (1995) and an age (late high school)–a place, an attitude, and a snapshot of culture that absolutely resonates with anyone who experienced it. For a white, middle class, budding intellectual from the west coast who was a teenager and fell in love in the mid-90s, Gone Home hits so many notes it practically turns into a symphony.  Some of them are very specific to the time–Street Fighter II at the arcades, X-Files on the television, excitement about THE CHUNNEL, VHS tapes and composite cables everywhere–but others simply evoke an older time that anyone before a certain year can appreciate. Cassette mix tapes, notes passed in lockers, crudely printed ‘zines and the uncertainty of an empty house before everyone carried a cell phone.

I don’t hit all the check boxes for Gone Home’s demographic–I was born a few years too late, in the Midwest, and I never had any appreciation for real punk music, riot grrrl or otherwise–but I was close enough that I could feel it.  I was absorbed in the world the characters used to inhabit.  And in this way, Gone Home did finally manage to do something with its upmarket fiction story that no other medium could manage.  By allowing me to explore the environments, rather than watch the story unfold as a passive observer, I was brought back to the 90s.  Sure, I didn’t go and put on parachute pants, but I was primed to experience the awkwardness and discovery of a teenage romance.  I know why certain people would fall in love with this game.

I guess I also understand why some people wouldn’t like it at all. I can imagine someone considerably younger than me being alienated by parts of the setting. Hell, even the central conceit of an empty house with no explanation and no way to contact your family might limit the receptive audience.  But unlike the braindead backlash to the critical acclaim, I’m fine with that.  I enjoyed my time with Gone Home.  Sure, some of the highest praise doesn’t fall in line with how I feel about it, but Gone Home wasn’t made for me–someone who semi-unironically thinks that Metal Gear Solid 2 had a good video game story.  More video games should appeal to a smaller audience. It’s one thing to complain that you didn’t “get” Gone Home after playing it, or simply that you didn’t like it. But people saying that it shouldn’t exist, or that there shouldn’t be other games like this, or that critics’ enjoyment of it is somehow illegitimate need to understand that not all media is made for everyone.  

So that’s basically 2000 words to say that Gone Home is pretty cool.  I’m probably not the target audience, but that’s okay.  The story’s nothing special, except that no other video game tries to tell a story that’s even similar. That elevates it to something that should be experienced.  And it will make you want to listen to the Smashing Pumpkins again.

Oh, and anyone who dislikes this game for having gay characters, or thinks that’s the only reason anyone cares about it, needs to get out.

NBA 2K14 – Quantum Hoop Episode 4: In Which Sam Beckett Becomes a N00b Feeder

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Alright I’m on the way to my next game.
Not so fast, we need to download a patch.
FUCK.

Inthecar

Alright, Al, are we ready to go now?
Among other things we addressed a discrepancy between dynamic goals and social media messages.
I don’t know what that means.
Maybe you should check out your stats before you head to the game.

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NBA 2k14 – Quantum Hoop Episode 3: Deep Sixered

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I did well in the Showcase, so why am I still here?
Your son still needs you.

twitterstatus

Yeah, I noticed.
Hi, I am the head of scouting for the [insert team name here]
Well, then I am [insert foot into mouth]
Never mind.
I don’t understand the future.
Then we gotta get you a suit!
With the eighth pick the Detroit Pistons select Jackson Ellis.
He gets to go to Detroit? That’s not fair.
Ziggy 2.0 has some bad news about Detroit, Sam.
With the eleventh pick the Philadelphia 76ers select Sam Beckett Jr.

fistbump

The 76ers are pretty good, right?
RIGHT?

later that week

Good to see you, Sam.
We are excited to have you as a part of this organization.
Thanks, Glad to be here.
Now, we have contract to sign. Are we all in agreement?

agreeterms

All right, we’ve had the media team whip up a little video for you.

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NBA 2K14 – Quantum Hoop Episode 2: Feeling a Draft

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Oh my God, I’ve leapt into the body of the son I didn’t even know I had
Oh my God he found out about his son!
And we’re in the future!
I’m your best friend since childhood and I got you a shot in the NBA.
But you don’t even know my name.
Looks like all I have to do impress in the rookie showcase.
That means beating Jackson Ellis.
May the odds never be in your favor.
Fortunately I did basketball only two seasons ago.

Dunk
You got lucky and you beat me.
Okay, ready to leap now.
Nope. Not happening.
Fuck.

AfterRookie

Next up are the pre-draft interviews.
Teams that were impressed with your performance will want to talk to you one-on-one.
I had 39 points, shouldn’t all the teams be impressed?
You also only had one assist, and no steals or rebounds.
The coach kept calling for pick-and-rolls and I got confused.
You got confused by the pick-and-roll?
Sam, be careful here.
Ziggy says the pick-and-roll is a play that became popular throughout the 90s.
Oh, the Sprite of basketball?
I guess you could call it that. But why was it confusing you?
That’s… Not what I meant. I meant I just wanted to shoot for myself.
C’mon, S. Don’t go saying that in the upcoming interviews.
And before that, we’ve got a few other things to go over.
Yeah, like how Arnold Schwarzenegger became Governor of California.
Man, I keep telling you: go to wikipedia for that.
And I keep telling you I don’t know what wikipedia is.
It’s good you can ball, because you’d be lost otherwise.
Anyway, the NBA sent over this personality test for you to fill out.
Really? And I’m supposed to be cool with that?
They’re about to make you a millionaire, so yeah. You’re supposed to be cool with that.
First, I want to talk about your expectations for your career.
If you could choose any team to draft you, which would it be?
Hmmm…

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NBA 2K14 – Quantum Hoop Episode 1: The Far Flung Future

Huh, basketball again? At least it’s a sport I know I can handle.
Still, something doesn’t seem right. If I’m playing basketball, why am I wearing long pants?
And why are there ads for Sprite everywhere I look?
Man, I’ve been looking all over for you. Should have known you’d be here.
Just working on my moves. Say, when did all these Sprite ads appear?
Sprite ads? That’s what you’re worried about?
I was worried about what year I’d leapt into. This didn’t feel like any time I’d been to before.
Just wondering, that’s all.
You don’t even want to know why I’m so excited?
Take a look at this: an invite to the Rookie Showcase in New York.
This is your ticket to the first round of the draft.
This is amazing!
An easily identified obstacle and goal…and I’ve only been here five minutes!
Man, what the hell are you talking about? Are you high? Or are you just dehydrated?
Sounds like you need a nice, refreshing can of Sprite.
The mystery just deepened.
Look, I don’t care what you have to do. Snap out of it. We’ve got work to do.
Don’t worry about me. Just let me see that invite and…
Wait, does this say it’s 2013???

ohboytest

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Pretending to Shoot People in the Next Generation: Battlefield 4

I have never been big on playing video games on my PC. Sure, there are certain games–Civilization, Crusader Kings, and Baseball Mogul come to mind–that wouldn’t work and aren’t available on consoles that I’ll play on my laptop. But I’ve never had any interest in building a high end gaming PC. I’ve heard the arguments of the PC evangelists: better graphics, mods, and we swear it’s totally accessible now because the drivers just update themselves. But as far as I can tell, the PC doesn’t like me any more than I like it.

Earlier this year, I updated Civ V with the Brave New World expansion, promptly breaking Civ V on my computer, causing it to crash 5-10 turns into a game. I spent over an hour trying to figure out what was wrong, but the expansion was new enough that most of the Google results were actually people talking about how the previous expansion, Gods and Kings, did something similar. Gods and Kings had never given me trouble. I eventually fixed it–apparently, at least–by raising the texture quality in the graphics settings, which I had defaulted to the lowest specs because I was running the game on my laptop. I didn’t have any more crashes.  It worked.  But who the fuck knows why it worked. That’s just one example, but it sums up why I’ve never made any effort to go through the hassle and expense of upgrading a computer to be able to run big budget 3d games, and chose to play worse-looking, unmoddable versions.

Brave New World included a the Venetian City State but did not include drugging my citizens with Soma, so the title was entirely misleading.

Brave New World included a the Venetian City State but did not include drugging my citizens with Soma, so the title was entirely misleading.

This is the reason I’ve never really played a Battlefield game. Sure, I tried out the downloadable Battlefield 1943 and I bought the PS3 port of Battlefield 3, but all along I’ve been aware that I was only getting a shadow of the true experience. Sure, the maps were big. The guns were loud. There was a tank, and I could run up to it and plant C4 and detonate it too soon, killing us both. But it was obvious that the large maps were designed for something else. Something bigger. PC Battlefield was about jamming as many players as possible onto a server and seeing just how fucked up it could get before it either crashed or one team won the game.

I don't care what anyone tells me or if giant satellite dishes are real, this level is based off of "Cradle" in Goldeneye for the N64.

I don’t care what anyone tells me or if giant satellite dishes are real, this level is based off of “Cradle” in Goldeneye for the N64.

Despite all the noise that Electronic Arts has made about Battlefield becoming a direct competitor to Call of Duty, they are entirely different beasts.  Sure, they’re both first person shooters with modern/future weaponry, gritty aesthetics, and grown men earnestly yelling parts of the NATO (NOVEMBER! ALFA! TANGO! OSCAR!) phonetic alphabet.  PS3/360 console versions felt a little closer to the CoD formula, with a smaller number of vehicles, less wide-open maps, and lower player counts.  But it was still a slower game that somehow concurrently had more potential for tactics and silliness.

With the PS4/Xbox One version of Battlefield 4, that experience finally comes to consoles, warts and all. And yes, I am aware that I still can’t use a mouse and keyboard to play so there are people who think the game is still watered down. But as someone who has been using a controller for FPS games forever, the idea of moving with the WASD (WHISKY! ALPHA! SIERRA! DELTA!) keys sounds just as crazy to me as the idea of aiming with an analog stick must sound to a PC gamer.  Control method notwithstanding, PS4/XBone Battlefield manages to pull off 64 player servers complete with expanded maps and plenty of vehicles.

battlefieldjetstorm

Battlefield 4 includes all sorts of aircraft that I can’t pilot for shit.

I’ll start out with a confession: it’s pretty goddamn awesome.  The smaller levels (Operation Locker) devolve into pure insanity that’s almost–but just almost–unplayable.  The larger levels (Rogue Transmission) are filled out. But, fuck, the 64 player Conquest mode didn’t work at all for the first week of the PS4.  My single player campaign saved data was deleted twice, which has literally never happened to me since the days of defective memory cards.  That wouldn’t be a big deal–the campaign is low rent Tom Clancy at best–but a few multiplayer weapons are locked behind beating the campaign.  I don’t think I’ll ever be getting those, since I can’t see myself ever going through the first half of the shooting gallery campaign again.  It’s a huge mess, though at least now (on PS4) all the multiplayer modes seem to be working reliably and I haven’t had a crash since the latest update.

I don't even want to admit how many times I've died because of an irrational desire to get kills with the repair tool.

I don’t even want to admit how many times I’ve died because of an irrational desire to get kills with the repair tool.

Battlefield 4 introduces a new concept into the mix with “battlepacks”.  Unlike Call of Duty, or Battlefield 3, most upgrades to weapons–as well as camouflage and gun colors–are not tied to experience points, number of kills, or accomplishing specific challenges.  Instead, they are unlocked randomly.  Every two character levels, you earn a bronze battlepack which contains a random selection of three items–unlocks and experience bonuses.  Every ten character levels, there are gold battlepacks with rarer items.  This means that, early on, you’re often earning upgrades to weapons you don’t even have.

Battlepacks

This system is almost directly ported over from EA’s Mass Effect multiplayer, and resembles the in-game purchases in free-to-play titles like DOTA (DELTA! OSCAR! TANGO! ALFA!) 2, which randomizes aesthetic drops.  It’s gambling, and Electronic Arts thinks that it’s the new big thing.

Six years ago, Infinity Ward revolutionized the multiplayer shooter with Call of Duty 4: Modern Warfare by shoehorning in RPG elements.  Experience points, weapon unlocks, challenges, and cheesy guitar riffs created a steady dopamine drip of excitement and achievement.  Even if you were terrible at the game–and I was pretty terrible–every few matches meant a level up, new weapons, and new abilities.  The game was balanced enough that a good player could still dominate with the starting loadout and a bad player would still fail with everything unlocked.  Every game under the sun proceeded to rip off this system of experience points in multiplayer play, and people wondered what would replace it.

I have no idea why this hotel would be a strategic point in any modern conflict.

I have no idea why this hotel would be a strategic point in any modern conflict.

EA and Battlefield 4 want to replace it with gambling.  Rather than unlocking new items, earning experience points now unlocks a lottery ticket.  You receive the battlepack, then you have to go and virtually “open” the battlepack, revealing the items inside.  They pop up on the screen like powerball numbers.  If there’s a specific item you’re waiting for–and there never is for me, but I’m not very good at the game–this can be an exciting process.  From what little I played of the Mass Effect 3 mutliplayer, I can see how the whole process is effective.  ME3 gated weapons behind the lottery, something BF4 seems to resist for now.

Just as long as they don't make dramatic skyboxes into random drops.

Just as long as they don’t make dramatic skyboxes into random drops.

If BF4 didn’t have such an atrocious launch, I might be willing to go out on a limb and say that it would help usher in an era of gambling-as-advancement in multiplayer games.  This year saw easily the weakest release for Call of Duty yet.  Ghosts didn’t have the momentum of the Modern Warfare series or the relative innovation of the Black Ops titles.  It was a step back in a ton of ways, and left a vacuum that Battlefield 4 could have filled.  Except Battlefield 4 so far has stumbled so hard that it might not grab the chance EA has been looking for since the Medal of Honor reboot.  The technical issues have been so terrible that, without significant improvement, I can’t see BF surpassing CoD this time around (though, anecdotally, the two games have similar playercounts on PS4).

Maybe we should give up on both games and play Killzone, right?  We should give in to Sony’s years and years of effort to make Killzone into the next big thing.  It’s a gorgeous game, runs better than either of the other options, and unlike DICE or Infinity Ward, its developers haven’t become notorious for all the wrong reasons.

The only problem is that it is still fucking Killzone.

Pretending to Shoot People in the Next Generation: CoD Ghosts

Last week marked the release of the Playstation 4, and the beginning of a new gaming console “generation”.  Because I’m painfully susceptible to the consumer frenzy of a capitalist society, I pre-ordered a PS4 the day it was put up on Amazon.    And then somehow, through a series of events that I should have exercised better control over, I ended up buying all three first-person multiplayer shooters released as launch games for the PS4: Call of Duty: Ghosts, Battlefield 4, and Killzone: Shadow Fall.  Don’t judge me.  The launch lineups were weak.

Realizing that I’ll probably spend too much time playing all these goddamn shooters, and that this has become as much of a video game blog as a sports blog, I thought I’d take a look at all of the ways you can pretend to shoot other people in this brave new generation of gaming.  Starting with Call of Duty: Ghosts.

First off, a confession: I like Call of Duty.  The overwrought, dumb story lines of the modern Call of Duty games are right up my alley.  From helping a protagonist of the series detonate a nuclear weapon in the skies over Washington D.C. in Modern Warfare 2 to escaping a Russian prison and implicitly assassinating Kennedy in Black Ops to watching the Eiffel Tower collapse and then storming a resort in a bizarre mechanized suit in Modern Warfare 3, the series has always been ridiculous enough to keep my attention. When it comes to the plot of video games, I subscribe to “the stupider, the better” and Call of Duty never disappointed.

The designers of CoD Ghosts watched the trailer to Gravity just like everyone else.

The designers of CoD Ghosts watched the trailer to Gravity just like everyone else.

But hardly anyone–not even me–plays Call of Duty for the single player campaign.  The real reason that millions of people like me keep going back to the series, year after year, is the online multiplayer.

It’s hard to explain why Call of Duty works in a way that most other online shooters don’t.  It’s nicely polished, but not terribly balanced.  The graphics left something to be desired even in the 360/PS3 era when compared to the Battlefield, Killzone, Halo, and even Medal of Honor installments on the same platform.  Assets are re-used in every new game, and only a handful of the maps are really good.  But somehow it all comes together in a package better than all its imitators.

In Call of Duty: Ghosts, you can control a dog with a tablet computer.

In Call of Duty: Ghosts, you can control a dog with a tablet computer.

Various sources of Norse Mythology tell the story of the Battle of the Hjadnings. The tale is somewhat different depending on the text, but the general details are the same: the daughter of a Norwegian chief,  is betrothed to  another Norwegian nobleman.  The two men are good friends, but something goes wrong: Loki plays a trick on them, one of them is intoxicated with a potion, or a rumor of pre-marital intimacy between the daughter and the nobleman drives them apart.  The nobleman is still in love with the daughter, even though their marriage is in jeopardy.  Because the nobleman is a character in a viking legend, he doesn’t solve this problem by sitting down and talking with the chief.  Instead, he kidnaps the daughter and takes her to an island.  Naturally, the chief gathers up his warriors and attacks the island.  The daughter meets the chief and tries to mediate because, despite the fact he kidnapped her, she still loves the nobleman.  Because the chief is also a character in a viking legend, he doesn’t listen to his daughter and starts a huge fucking battle on the island.

The concept of the "einherjar" in Norse Mythology draws from similar concepts, and was featured in the Valkyrie Profile series, which would be meaningful if anyone played Valkyrie Profile games.

The concept of the “einherjar” in Norse Mythology draws from similar concepts, and was featured in the Valkyrie Profile series, which would be meaningful if anyone played Valkyrie Profile games.

The battle goes on all day, and many people are killed.  But at night, all the dead are brought back to life to fight again the next day. The reason for the warriors’ resurrection differs depending on the version of the tale.  In one version, the chief’s daughter brings them back with magic but can never save them.  In another, the magic that drove the chief and the nobleman apart is so strong that it keeps them fighting even after death.  But no matter the reason, the battle is destined to go on forever until Ragnarok, or  the Christianization of Scandinavia, depending on who you ask.

Call of Duty multiplayer is the Battle of the Hjadnings writ to a modern age.  Twelve players are dropped into a small battleground.  They run at each other, or hide out in a corner, or get up onto the highest platform on the map and pull out a sniper rifle, which is basically the most annoying thing they can do.  Shots are fired.  Players go down.  The killcam reveals just how things went wrong.  It’s often total bullshit.  But no one is out of the game long.  They are resurrected almost immediately to rejoin the battle.  Players rack up killstreaks, bringing in helicopters, rockets, drones, and even dogs controlled with tablet computers.  It becomes a barely measured chaos that doesn’t even begin to resemble real warfare.  It’s the mythologization of battle, always repeating until the end of days.  No death.  No real consequences.  The comparison to the eternal battles of the Norse myths isn’t something lost on the developers, either, as the top killstreaks in Ghosts are satellites bearing the names “Odin” and “Loki”.  These names also has something to do with the single player campaign but there’s a good reason I would rather ignore everything in the story:

And that reason has nothing to do with dogs keeping watch in tanks.

And that reason has nothing to do with dogs keeping watch in tanks.

It’s impossible to think about the meaning of Call of Duty without examining its problematic nature. On the surface, the game appears to be a reverent ballad to militarism and unbridled war.  In some ways, the Pentagon couldn’t ask for a better recruiting tool than Call of Duty. From playing online, I know it’s immeasurably popular among middle school and high school kids. I’ve never been one to think that violent video games spark violence, as human history has been full of violent media and entertainment and the conditioning effect of that media is questionable.  But the usefulness of propaganda is clear, and it’s easy to view Call of Duty as so pro-Army that it would embarrass even Robert Heinlein.

Yeah, if you finished Black Ops you know what I mean.

Yeah, if you finished Black Ops you know what I mean.

This is especially true of the single player campaign in Call of Duty: Ghosts, which as usual informs the arenas and aesthetics of the multiplayer.  Prior Call of Duty campaigns were not nearly as blatant throughout.  The Modern Warfare series at least played at an anti-war message, casting the villains as the hawk generals, mercenaries, and nationalists on both sides of a U.S./Russia conflict.  The Black Ops series particular had bizarre, schizophrenic politics that seemed to jump all over the map even more than the storyline of the games themselves.  The anti-American villain of BO2, for example, is practically Luke Skywalker to a U.S. Empire.  Motivated by genuine atrocities committed against him by the U.S, he is consistently outsmarting an enemy that has every advantage over him.  His heroism is only undermined by a few brutal actions, none of which are demonstrably worse than anything the player characters have done throughout the Black Ops series. You could easily cut two–maybe just one–short scenes from the story line and turn it into an incredibly subversive piece on par with Spec Ops: The Line.

Ghosts provides nothing as interesting.  It contrives an implausible future war between the United States and a federation of South and Central American states that somehow casts America as the scrappy underdog, despite training dogs to be controlled with tablet computers.  This, of course, means that you are fighting a huge army of Spanish-speaking invaders who are pouring across the American southwest.  And its best line of defense is a massive wall that has been erected to keep this Hispanic horde from U.S. soil.  You might say that it is…borderline offensive.

This is the literal border wall of COD: Ghosts that protects the American/Mexican border.

This is the literal border wall of COD: Ghosts that protects the American/Mexican border.

Even though you play as either the Ghosts or the Federation in the multiplayer, none of the truly problematic elements transfer over.  The character models are whatever the players have customized, with some modifications based on the map, and the Federation suddenly speaks American English for some reason.  Since I played a few hours of the multiplayer before I even touched the campaign, this initially gave me hope that the Bad Guys in the campaign were somehow not analogues for illegal immigrants.  Perhaps they were mercenaries trained from a young age by merciless American corporations or something.  I don’t know.  Anything other than what we got.

Even though it is devoid of the bizarre and unnecessarily inflammatory trappings of the single player campaign, the nature of the multiplayer game itself can be called into question.  Like the ancient tale of the Battle of the Hjadnings, it celebrates the glory of battle and could be read as stripping war of its innate horror in favor of high-adrenaline thrills.  If anyone joins the Army to shoot at real people because of how much they love to shoot at fake people, that’s one person too many.  The sad truth is that we’re already well past that point.

I don't usually spend much time on this end of killcams, unfortunately.

I don’t usually spend much time on this end of killcams, unfortunately.

Of course, that’s not going to stop me from playing Call of Duty.  Maybe that makes me a hypocrite.  But one of the benefits of being the audience to any media is that we can choose to interpret, or misinterpret it, as we choose.  There’s nothing I can do about the popularity of Call of Duty.  Each game will sell millions, and influence millions of people whether I play it or buy it or not.  Gamers will continue to flock to the series, like dogs under the spell of a tablet computer.  The only thing I can do is offer a different interpretation.

The Battle of the Hjadnings was a tale of eternal glory to the ancient Norse, but it was also a tale of everlasting sorrow.  It is war as a meat grinder, unconcerned with the lives of its soldiers.  It is war without meaning, repeated endlessly, with new live bodies to replace the fallen.  Even the worst chickenhawk in modern America would have to admit that the prospect of dying every day, watching your own death through the eyes of your killer,  then being resurrected to fight again is seriously fucked up.  As such, the vision presented by Call of Duty multiplayer shouldn’t be seen as anything to aspire towards.  Anyone who plays Call of Duty should realize how horrible war is, because it leads to nothing but death and computer-controlled dogs.